Get in touch
Leadership story WHOOP · January 2022 – March 2024

Took over a design team losing two people a month. Eighteen months later, no one had left.

WHOOP is a business built to unlock human performance. I focused on bringing the human into human performance by building a design culture where people could do their best work.

Role
Product Design Manager
Team
3 PDs, 1 UXR, 1 UXW. Partnered daily with a visual design studio in Germany.
Company
WHOOP, a 24/7 wearable and app for human performance. Fitness & health industry.
Time in role
January 2022 – March 2024. Joined April 2021.
A grid of WHOOP app screens in dark mode: journal, workouts, sleep, recovery, strain, stress monitor and weekly plans
The WHOOP app, early 2024WHOOP
How to read this

How we show up as leaders rarely fits into one clean story. So I wrote this as a collection of nine moments that tested my leadership and revealed how I rebuilt an inspiring design culture through a restructure.

You’ll see how I created alignment, built research into the operating rhythm, hired and coached the team, and made decisions under pressure. Together, these moments show the systems, standards, and culture I build around the work—and offer a glimpse of what it’s like to work with me.

Moment 01

Setting the stage.

It’s a challenge to humanize data.

WHOOP, a company committed to unlocking human performance, has spent the last decade prioritizing precision and quality in data—making it easier than ever to gain insights into how our bodies are performing. Anchored in the principle of being “backed by science,” WHOOP has been first to market on many fronts, and won the Red Dot Award in 2016.

However, understanding what the wearable data is telling you about your body requires a steep learning curve. Subscribers join eager to improve themselves, but those who aren’t keen on conducting their own research on how to act on their daily scores face a complicated, disjointed, and intimidating user experience. The design looks great, feels comfortable, and truly fits an innovative consumer gap, so what’s the problem?

The visual design was already award-winning, yet there were a lot of expensive blindspots in solving the right problems.

In my first few months at WHOOP in 2021, I observed a growing disconnect among the team on how we defined the quality of design solutions. In the three years that followed, I served a mission to bring the human into human performance.

Two WHOOP straps, one yellow and one grey, looped together
Teammates sketching on whiteboards covered in sticky notes during a WHOOP workshop
“What truly stands out is her ability to lead with a genuine, fun attitude, even amidst a chaotic or stressful environment.”
Alyssa CarofanoHead of Strategic Program Operations, WHOOP · 2024
Read the full note

“One of the qualities that sets Beth apart is her unwavering commitment to putting the team first. Her dedication to fostering a collaborative and supportive environment has significantly contributed to our team’s cohesion and success. It’s evident that she prioritizes the collective goals and well-being of the team, ensuring that everyone feels valued and included at all times. What truly stands out is her ability to lead with a genuine, fun attitude, even amidst a chaotic or stressful environment. Her positive energy is infectious, creating an atmosphere that inspires creativity and camaraderie. Her approach brings a sense of joy to the workplace, making it a more enjoyable and productive space for all of us. Her authenticity and warmth contribute to building a strong team culture, where individuals feel comfortable expressing their ideas and collaborating effectively.”

Moment 02

A rocky start.

I opened up my phone one morning to a text from my boss saying “I’ve been canned.”

At 7:30am on January 13, 2022, I thought he was joking. His second text told me that two other peers of mine were also laid off. Then, as if on cue, an invitation came for a 1:1 with our Director of Product that started in 10 minutes. I joined the call feeling like I was about to empty the contents of my stomach, to learn that my fate was not only safer, but the opposite—I was getting promoted.

In fact, I was getting promoted into my past manager’s job… sort of.

When I was hired at WHOOP, the design team was in hypergrowth. I was designer number 7, interviewing other candidates on my second day, and we grew to 21 designers within my first two months. Our design director quit after six months, the talent she hired began to quit in droves, and we started losing two designers a month. In January, a restructure laid off three more people to bring us back down to 12. The design manager role was abolished in favor of 4 hybrid player-coach roles, including myself.

Despite my forced pathway into management, I found a new fire in my gut helping other designers regain their confidence and their relationships with stakeholders. I wasn’t great at it at first—I was too empathetic and not holding the line on quality—but those turbulent times made me realize I wanted to fully lean into the role. In June, I made a case to our new VP of Product for a full-time management role and a backfill for my IC work, tied to a 30-60-90 day plan we co-designed. I was promoted in July, and slowly regrew the team over nearly two more years.

  1. Apr 2021

    I join mid-hypergrowth as designer number 7.

  2. Jun 2021

    The team triples to 21 designers in my first two months.

  3. Jan 2022

    Two departures a month, then a restructure, bring us back down to 12.

  4. Jan 2022

    Promoted to a player-coach with 2 direct reports.

  5. Jul 2022

    Promoted to Product Design Manager and grew to 5 direct reports. No designer quit for over a year and a half.

MeDesignerLeft the team
Moment 03

Meaningful outcomes.

Before we dig into the details, let’s talk about where we landed.

Starting in the full-time management role, I ran workshops with our team to define a crisper vision of how our work serves a greater goal to advance the business, and how we as individual designers seek to show up in our work. I finalized these statements after gaining that input, to mobilize us around.

Overall goal for UXD

How might we better serve the everyday wellness seeker, expanding our member base from highly motivated fitness enthusiasts?

Design charter

As WHOOP designers, we empower people who use the products we create to build healthy behaviors through habitual and enjoyable use. We are experts about our users. We ask questions that challenge current mental models to push our teams’ creative confidence, and we are key voices in distilling vague possibilities into tangible outcomes, co-creating useful, usable, and delightful experiences.

MeasureStartEndContext
Daily active users 290,980679,190 15 Jan 2022 to 1 Mar 2024. A 110% increase from expanding the target user base.
Four-week retention 88.1%91.1% 1 Jan 2022 to 1 Mar 2024. The first month is critical to gaining value as an ongoing subscriber.
System Usability Scale 8082 I introduced SUS as a company-wide OKR with quarterly measurement. 1 Mar 2023 to 1 Jan 2024.
Design tests a week 8weeks per study2a week By January 2024. I radically cut down the time to gather user input from months to days.

It takes a village. I offer these as a correlation between big leaps and the time I led the UX team, with the business growing thanks to dozens of contributors.

A spread of management documents: onboarding guides, career conversation worksheets and performance rubrics
Resources I created as team manager, e.g. onboarding guides, career conversation worksheets, and performance rubrics.
Moment 04

A culture of collaboration.

A product manager walks away, grinning ear-to-ear, and I feel myself swell up with pride.

This person just told an amazing, user-centered story in under two minutes. With about 25 of us crowded in a room covered in an explosion of post-its, markers, and sketch pads, I excitedly started going off about what a perfect example his story was: how well he distilled the complexity of his group’s ideas, with a storytelling arc that got us excited about the impact we could have on their main character’s life. He told me later it was one of the first times he felt he genuinely learned something from a brainstorm.

This workshop took three hours during one of our quarterly onsites in Boston, when the remote team synced travel to be in HQ for planning. I started running these workshops as a senior designer when I saw room to push our creative confidence in front of the whiteboard. As my role grew, it became an exciting expectation that we would always spend a couple of hours a quarter stepping away from the daily grind to speculate wild futures, retrospect on hardships, experiment with a new skill, or consider new ways of working.

A full room of WHOOP teammates working in small groups during a quarterly onsite workshop
Two teammates deep in thought in front of a wall of sticky notes
“She is a kind and uplifting force when a project may feel stuck.”
Emily SmithProduct Manager for Sleep & Recovery, WHOOP · 2024
Read the full note

“I always look forward to my meetings and workshops with Beth. She is a powerhouse within user experience and always brings a fresh perspective around how to solve a particular problem. She is a kind and uplifting force when a project may feel stuck. Beth does a great job of proposing options and ideas for finding the best solution for the member at WHOOP. Her thoughtful presentations during onsites around member interviewing, creating stories, and identifying member journeys are always so appreciated, and she truly is always helping those around her learn more by being able to work with her. She is always willing to take the time to explain her thought process or the reasons behind decisions, and is always doing it with such a positive attitude and outlook!”

Moment 05

Honing my facilitator’s craft.

At IBM, everyone knew the activities. At WHOOP, I could pull teams together in new ways.

Before WHOOP, I worked at large companies where I could pull from established design practices. At IBM, the collaborative approach was ingrained long before I was trained on their take on design thinking. That meant no need to explain why we did things a certain way, but if you broke from the standard activity list, eyebrows went up for doing it “the wrong way!”

Coming to WHOOP, I embraced the creative freedom. Folks certainly did not lack creativity, but I saw patterns of complaints: teams lacking focus, ideas not getting actioned, and quieter voices feeling they couldn’t get a word in. I see workshops as a way to invite structure to how we collaborate.

The pushback I got was that I was sometimes too structured, and needed to invite more flexibility and nimbleness.

So I brought in feedback requests after every session, and each quarter a group of managers and I adapted our onsite schedules to it. All in all, I facilitated over 30 workshops with a huge share of the company, with teams like Software, Performance Science, Strategic Finance, Marketing, and Business Partnerships.

What my workshops set out to do
  • Teammates gathered at a whiteboard, adding ideas
    Create with new voices.
  • Small groups at tables mid-workshop, laughing
    Laugh about wild futures.
  • A wall completely covered in colorful sticky notes
    Think big, think wide.
  • Teammates presenting their group’s ideas
    Generate pride & excitement.
  • A teammate presenting at a whiteboard
    Build creative confidence.
Moment 06

Making research a habit.

For companies that haven’t grasped the value of staying in touch with users, a researcher’s day job is a never-ending swim upstream.

WHOOP had embraced continuous learning through weekly rotation calls between PMs and members, but we weren’t better off in how we supported the researcher function. After losing our third UXR in less than a year, leadership put a hold on hiring any more, inside a hiring freeze across most of the company.

I’d rather take on the weight of conducting research first-hand than see us innovate without a collective understanding of user needs. But this wasn’t just about getting research onto the roadmap. It was about inspiring every decision-maker to feel ownership of hearing what users think and do, so our next UXR would join a team that matched their excitement.

Here’s the road I took to make continuous learning a habit at WHOOP.

  1. Step 01

    Introduce the tools to DIY.

    I made more research tools and templates available: enterprise licenses for UserTesting, and I became the go-to person for our insights repository on Dovetail. I built relationships with their solutions engineers to join team workshops on getting the most out of the tools.

    A UserTesting study dashboard listing recorded sessions
    UserTesting sessions, queued up for the team to watch.
  2. Step 02

    Recruit a pipeline of users.

    I sent email blasts to 5% of our member base to join UserTesting as paid, trusted testers, with an incentive plan to build engagement. The 921 members who signed up cut our recruiting time, and filterable attributes made it even easier to reach people who shared the needs of a scoped project.

    The WHOOP Trusted Testers guide for members joining the research panel
    The welcome guide for our trusted testers.
  3. Step 03

    Lead by example.

    I would be the first in a new study to conduct interviews, inviting observers to learn by seeing how I interacted with people for quality data collection. My team added a lot of sophistication here, including one designer who introduced watch parties to speed up analysis.

    A synthesis board of color-coded sticky notes from interview sessions
    Synthesis, one sticky at a time.
  4. Step 04

    Share out often, in a way that builds excitement.

    Research was becoming a weekly activity for designers and PMs. To make it known beyond those involved, we shared short stories in company all-hands, monthly User Feedback showcases, and executive reviews. The best response came from highlight reels and “commercials” that hooked people with outrageous quotes.

    A research share-out slide summarizing key findings
    A share-out built to hook people with quotes.
  5. Step 05

    Mentor & scale our training tactics.

    The best advice I ever received was to “make copies of myself.” Sometimes that meant spending time 1:1 with a PM to redline their interview plan and give feedback on their facilitation. Sometimes it looked like a 90-minute bootcamp for 100 people on reducing bias when talking to users. It always required a constant ear on where people were struggling.

Moment 07

Scaling the team.

“You could also teach them to survive without your product, and they’ll remember you forever.”

This spin on “teach a man to fish” was shared during an interview with a prospective senior designer. She didn’t choose us after a landslide approval from our panel, but I’ll never forget how great her interview cycle was. I conducted over 100 interviews as a hiring manager, and created an abundance of resources to help scale our team with focus and structure.

After assessing skill gaps early in 2023, I pitched a hiring and career development plan that highlighted an imbalance: we were highly capable at visual design, yet only a few could go deep in UX methodologies. That created an obsession with how things look over how they work. The last hiring cycle I led introduced a new distinction, UX Designers, with more emphasis on critical thinking and human-centered practice. Drawing on my time building talent acquisition technology at IBM, I built the system below.

  1. Step 01

    Assess skill gaps

    Ran reflective exercises with my reporting team to co-create our growth trajectory.

  2. Step 02

    Success profiles

    Authored success profiles to clarify how to determine strong candidates to fill our gaps.

  3. Step 03

    Interview guides

    Authored interview guides with dimension scales per segment.

  4. Step 04

    Hiring rubrics

    Created rubrics to help demystify qualitative requirements.

  5. Step 05

    Candidate feedback

    Had a detailed, two-way conversation with all candidates to set them up for success.

  6. Step 06

    Career convos

    Once hired, I assessed performance for designers using the same success profiles used in hiring.

The WHOOP design team standing together in the office
“It is quite clear how much thought Beth puts into even some of the smaller adjustments.”
Mikey DraineSenior Technical Recruiter, WHOOP
Read the full note

“I think it is incredibly evident how much Beth cares about what goes into hiring for her team. We have put a ton of time this past year into making changes and edits to our processes and how we think about interviewing, evaluating, and hiring, and it is quite clear how much thought Beth puts into even some of the smaller adjustments. Beth has had no shortage of helpful resources in the form of Figma files, presentation examples, and even a book at one point. As someone who values learning a lot about the disciplines that they hire for, this is something that is really valuable in a cross-functional partner and hiring manager. Not only does it help give shape to how I think about hiring in this discipline, but it also provides space for discussion on how we plan to tackle hiring.”

Moment 08

Cultural reframes.

Three beliefs the team had to unlearn.

Churn is a failure. Re-engage aggressively.

WHOOP is for your current life chapter. Make it easy to leave, and obvious why to return.The goal is a member who advocates for you even when they don’t think they need you right now.

An idea that doesn’t ship is a dead idea.

Every idea waits for its right moment.Enterprise challenges became coaching programs became weekly goals. One thread, followed across three years.

Any goal is a good goal.

Poorly timed goals drive churn.Behavior signals when someone is ready to act on a goal, and when the goal has become a drag on their experience.
Moment 09

Reflections.

WHOOP’s mission is to unlock human performance. Leading there taught me that the same ambition has to apply inside the company.

Rebuilding trust after a major organizational shift changed how I thought about management: you can’t build a business around human performance without also unlocking the performance of the humans who run it. That means creating the conditions for people to think clearly, challenge one another safely, and do work they’re proud of.

I chose to leave WHOOP in March 2024 with enormous respect for the team and gratitude for how much the experience accelerated my growth. I also left with a clearer point of view on the kind of environment I wanted to build next.

Lessons learned
  • Protect the conditions for quality.

    I spent a significant amount of time creating alignment across passionate teams. That work mattered, but I learned that harmony is not the goal in itself. When too much leadership energy goes toward absorbing friction, design quality can become the thing that gets negotiated away.

    I became more deliberate about where empathy helps a team move forward and where leadership requires a firmer point of view. Good management creates enough trust for people to navigate tension themselves, AND enough clarity to know when the integrity of the product is no longer negotiable.

  • Treat ways of working as part of the operating model.

    For three years, I was one of a small number of employees working remotely under an exception to return-to-office expectations, traveling from Colorado to Boston every four to six weeks.

    The arrangement worked, but it taught me that flexibility is sustainable only when expectations are explicit and culturally supported. Where, when, and how people work are not perks around the edges of a team; they shape access, trust, collaboration, and ultimately performance.

    I now look for alignment on those operating principles early rather than assuming good intentions will resolve structural tension later.

“Beth, please keep experimenting and caring.”
Jena GoldmanProduct Designer II, reporting directly, WHOOP
Read the full note

“Beth has been a great mentor in working with stakeholders. I value her guidance on how to communicate design decisions on difficult projects and advocate for the user. She is always eager to collaborate on work and lend her expertise. On the team level, I really appreciate her organized workshops and processes that help us run smoother. Beth, please keep experimenting and caring.”

Next story

The B2B product that was shut down, and the consumer strategy it inspired.

Read the WHOOP Unite case study →