Shaping moment
Becoming a user of my own work.
WHOOP was the first time I worked on a product that was already part of my own life. I cared about fitness, health, and the questions the product was trying to answer, which made the work feel unusually personal.
It also made me uneasy. I had spent years hearing some version of “you are not your user,” and suddenly I was one. I had to learn that caring deeply about the product didn’t make me less rigorous. The real discipline was knowing when my own experience was useful—and when to get out of its way.
Holding that tension changed how I design, where my own experience can sharpen the questions I ask, but it can’t answer them for everyone.